﻿using System;
using System.Collections.Generic;
using Color = System.Drawing.Color;
using SwinGame;

namespace Gundam_2._0_Alpha.src
{
    public class ZakuAI:AI
    {
        public void DoAction(Character c, GameController gc)
        {
            if (c.GlobalLockout) return;


   //         if (player.GundamSprite.X - 
            //    if (ch

        }

        public void Draw(Character c)
        { }
         
    }

   

}
